172 - Week 9 Mini Lecture
tips for trailers:
…Trailers tell stories too
Be intentional with whatever story you tell…
Trailers can be influenced by source content, but its not a given:
ADDITIONAL TRAILER SUGGESTIONS
Keep it short - 2 Minutes Max
Trailers =/= Lore Setup
Don’t give away too much, but reveal enough {story, gameplay, mechanics, etc} to generate interest
Common Trailer Pitfalls
No Sound / Audio
Audio / Music Dissonance or Copyright Issues
Too much narrative exposition, not enough hook
Too specific or too general - consider your audience, but don’t exclude potential players
Portfolios - Ways to Organize Creative Work
Multiple ways to organize the same set of content
Consider what organization best frames your design work
Categories and framing can communicate a story
How does your work look / present best?
Fine-tuning / “play-testing” is critical